Thread: 2022 updates?
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Old March 15th, 2022, 09:38 AM
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Default Re: 2022 updates?

Issues like this always arise after a RL event.

Going right back to the beginning when we had a number of people building OOB's one thing RARELY ever agreed on was EXP and MOR and what you probably don't know is in SPWW2 Morale can change by year.... MBT is by Decade

We lowered Ukrainian values after 2014 as their performance then was not very good but now it is and we've changed it for this decade but people could argue endlessly about this ( and did and still do if given the chance. )

THIS IS WHY THERE IS A TROOP QUALITY PREFERENCE BUTTON. If you don't think what we have is correct by your perception of events then change it

I can say this with some authority and we have said it before on this forum and on the one we had before this....... If we asked 100 people to give us 100 COMPLETE lists ( all nations not just their pet peeve ATM ) we would get 100 different lists back

Also, this game in many ways was designed around campaigns and in campaigns, as you progress you gain EXP and MOR for the units that survive and those that don't are replaced by green units with base-level EXP and MOR values and those are randomized ( almost everything in this game is randomized ) so a nation with a base level of 70 might generate valued as much has 8+ or - the base and if you start your game and the random number generator smiles on you you might get most units at or above the base...... if it frowns you might get most below

The bottom line is dial in what you think best if you don't like what you see us using. Start you own thread and thrash it out with anyone else who is interested. We will read it and consider it and maybe even agree with it.....or not but we have been down this road many times in the past

EDIT. The "TROOP QUALITY" can be set exactly as you want it to ( 62 for example ) and all units bought will have an experience of 62 + or - about 7 or 8 but "TROOP QUALITY" only adjusts experience. Morale stays whatever is in the code for that decade but it still allows players to make their own adjustments to the quality of the troops but remember that those values and the points charged go hand in hand. Low experience lowers the cost of units. A tank bought with 40 EXP might be 412....80 EXP 478

From the GG

Quote:
TROOP QUALITY


This is used to override the default "Country Training" values we have built into the code. For this button to work you MUST have the COUNTRY TRAINING button in the REALISM PREFERENCE box OFF. When you see XXX in TROOP QUALITY that means you will get what we have determined best suits that particular country for that particular year. If you feel these are too high or too low then turn COUNTRY TRAINING OFF and pick a number you think works better.

This is one of the most important controls in the game. Whenever you set this to a value, as you purchase troops their experience level is set to a number nearby the value you specify (a range spread around the value, but mainly below it). If you set it above the default 70, then your troops will cost you more buy points, and naturally if set under 70, you get cheaper units.

Experience level is what determines whether the unit is anything from 'green' to 'veteran'. The troop quality level is shown when you select a unit on map . It is shown as a number, and also as the 'rank graphic'. Green troops have less experience, lower morale, lower rally numbers and other deleterious things apply, troops with low experience get less shots per move for one. Veterans naturally get better abilities to hit things, better morale values, better rally numbers, and at the very high levels, more shots per move. In a single battle this is important, but in a campaign game its vital, as your troops go through the campaign their experience gets better, so the survival of your 'core' troops is important for they will progress in experience. (They also will be 'pointed' more, losing a 120 experience veteran tank to the AI will give it more 'kill' victory points than a similar tank of 70 experience points. Also, the AI will get more buy points as you gain experience during the campaign, as your troops get more experience, their points value increases, and you will likely have upgraded the tanks as well, so double increase in value, more expensive tank with better crewmen).

Remember that the points costs shown in the Encyclopaedia are based on the default 70 experience point level.
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Last edited by DRG; March 15th, 2022 at 11:32 AM..
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