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Old March 24th, 2022, 07:57 PM
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Default Re: Updates in light of Ukraine war

Continuing my own thread of thought:

Look in MOBHack, Russian OBAT:

Unit 031 T-72 -- 9 Side, 6 rear Steel armor for hull (c.1975)
Unit 035 T-72B -- 13 Side, 8 rear Steel Armor for hull (c.1985)

You can see how the game is trying to abstractly simulate the differences between a 1975 T-72 with no side armor schurzen and the later 1985 model T-72 with side armor schurzen + ERA.

Because remember, Schurzen still helps; even in the year 2000+ against APDS rounds, because a solid Schurzen plate is typically 1cm thick, and can induce yaw onto an incoming projectile; causing it to fail after passing through.

I think a lot of misunderstanding is occurring due to games like War Thunder -- it's done a lot to help the AFV community, but it's also hurt in some ways.

This is because War Thunder can hyper model individual armor plate thicknesses across an entire 3D model, whereas games like Steel Panthers have to take an entire aspect (frontal, side, rear) and abstract it down to a single number that then represents that entire aspect; while in War Thunder, you can aim for weak spots (i.e. no ERA or schurzen protection) and see that represented in real time.