
August 24th, 2002, 01:27 AM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Weapon tweaking
Quote:
Originally posted by atomannj:
Great ideas. I'll incorperate this in my file. Any other tweak ideas. I'm thinking of making all plasma weapons set to skip armor. But Half Damage To Shields. Suddenly the plasma missile is not so bad.
Also decreasing the size of basic torp weapons from 40 to 30.
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I made the Plasma Missle/Torpedo a "Quad Damage to Shields' type myself. Remember the 'enveloping' attack of MOO Plasma weapons... It's already got the disadvantage of range attenuation, which no other seeker has, and of course as a seeker it can be stopped by PDC. So, I think it's a reasonable boost in power for this weapon. But then I created a new racial tech 'Plasma Technology' to restrict who could actually research and use it...
I wouldn't go tinkering too much with torpedos without careful thought. They are precariously balanced between 'ordinary' direct-fire weapons like APB and seekers. Reducing the size of the component by 10kt is a 25 percent change. Their size/damage ratio will be dramatically affected and they might become more 'efficient' than once-per-turn weapons like the APB. This is not good since they already have NO range attenuation and they hit harder (more damage at once) which makes them more effective against Emissive and Crystalline Armor. These are their advantages and there have to be some trade-offs like reduced total damage to keep them from being 'ultimate' weapons.
[ August 24, 2002, 14:32: Message edited by: Baron Munchausen ]
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