Thread: Weapon tweaking
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Old August 25th, 2002, 08:55 PM
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Default Re: Weapon tweaking

Don't underestimate the advantage of an accuracy bonus.

Giving a 15% to 25% to-hit modifier to torpedoes will increase the amount of damage they do (more hits).

The magnitude of the effect is also highly variable. For a race who (at current tech) can only get a 25% to-hit against an enemy, the torpedoes are very attractive, providing double the damage you would normally expect.
For the race with 75% to-hit already, the increase in accuracy is insignificant.

This makes their effectiveness very dependent on the situation: they aren't ultimate weapons, but they aren't useless either
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