Re: Weapon tweaking
Torpedos should be a high damage, slow to fire weapon. In SE3 they had a to hit bonus too. I would like that bonus added back in.
A few more weapons with To Hit Bonuses could balance out the Talisman.
Why stop tweaking there???
IMHO all armor should be emissive to some extent. In RL firing massive numbers of BBs at a tank is useless, same for 22 bullets.
Ships Bridge, Crew Quarters, Life support and engines should be scaled to hull size and cheaper overall.
The big ships should get the heavier armor with the higher emissive ability.
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