Re: Suggestions for improvement
3) (Determining visibility in a hex not occupied ) is DELIBERATELY coded so this cannot be done so you only know what you can see when you are actually in that hex.
How exactly would you know what you could see from any particular spot when you are (for example) 400m from it until you get there?
4)In this game, a unit like artillery is destroyed when the crew is destroyed. The physical artillery piece is not a "target"...... the crew is the target
Last edited by DRG; May 1st, 2022 at 05:59 AM..
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