Well, I think everyone is playing for 'fun' in one sense or another. The question is what you consider to be 'fun' about the game. Frankly, I'm playing a 'SimCity' variant more than a 'wargame' and I actually like micromanagement. I would like it more if I could choose what to micromanage, of course, instead of having to micromanage everything.

So, that's why I want lots more 'environmental' details like planet gravity/radiation/temperature, etc. SimCity is nice, but a game where NO conflict can occur just doesn't seem realistic. But a game devoted totally to conflict is not much fun either. Yet some people apparently like 'competition' more than anything else and play the game for the sake of 'winning the competition'.
[ August 24, 2002, 05:00: Message edited by: Baron Munchausen ]