I see what you're saying EJ, but when you consider that each game turn represents 2-3 minutes of time, I wonder if recovering from immobilization within the time frame of a scenario is realistic. Say a tank is immobilized because it throws a track. How long would it take to get that track back on? 30 minutes?..an hour? That's 10-30 game turns.
I think you'd also have to simulate the crew being exposed while trying to fix the track, engine, etc. Good chance they'd just stay in the tank and become a pillbox for the duration of the battle rather than risk being mowed down trying to fix a track or engine.
Just my 2 cents.
I do like the idea in general of submitting ideas for future patches. Not sure if the staff at Camo Workshop does.
