I believe this was in the last or previous patch but, anyway I consider it a major victory to be able to identify what units are in the stack more easily.
I would still like to see Helos be able to "
auto rotate" land when "
X" amount of damage is received and retreating. But I can see the problems developing on the type of terrain it might land in, if carrying troops how many survive which would again need to include terrain type in that calculation.
There's a
lot of nuances to have to consider in tackling code related issues for each different situation.
I would assume if you added a code to make something do something and a
similar code is already in the game, might those two codes conflict or otherwise cause
potential other unforeseen circumstances? In other words, cause a "bug"?
Regards,
Pat
