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Old August 23rd, 2002, 11:59 PM
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Default alternate resource system

i recall reading a comment about a resource system using minerals and rads, where shipyards would only construct with those two resources and most items would only require those two.

then specialty yards would exist that construct with organics, and build different things that only require orgs, or require orgs and some ammount of other resources.

i cant remember the full idea behind this, but i would apreciate it if someone could refresh me or offer new ideas.

what would you build with only organics? troops? specialty ships? what would be the point of the specialty ships, that other yards could not construct them?
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