Re: hard limits
Max. Component Size: 65535 kT.
Little story: I discovered this when I was trying to implement the Battle Pods from MOO2 (a component with negative size so it increases the size of your ship) - so anyway I set a colony module to -200kT to see if it would work, before I went to the trouble of writing descriptions and stuff, and lo and behold the colony module was 66 MT! So presumably the game uses an unsigned 16-bit integer to store component sizes, and so a value of -200 kT got translated to a value of 65336 kT, which in turn was rounded off to 66 MT for display.
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