Re: AI improvements?
Not a lot if anything AI-related has changed since then that I can think of. We changed the AI radically way back in the MSDOS days and early versions of the Windows version. The original SSI game was appropriate to the French at Agincourt - "see objective, charge objective at full speed" and our tweaked AI code is somwewhat more cautious than that.
A lot of the early stuff was simply allowing it to deploy in a diffeent manner than the rigid "Greek phalanx smack in the middle of the map" style of the original games, so now you can have the AI go heavy on the left flank or whatever, it sometimes has reinforcements that appear halfway through the game as a second wave and so on.
But in a scenario, the designer can programme the release of units to objectives, lay them out logically and so on as opposed to a random generated battle. A scenario designer is also not limited to the default troop ratios points-wise or he can tweak the leader rally rates etc.
|