Re: Question about possible changes to campaign system
FWIW I have tested a similar mini-campaign with MBT and the exact same thing happens when units are not rebuilt.
But.... that code for a repair was not something we touched according to Andy
I am trying to test a small generated campaign to see if the same thing happens and if it does it's been like this since the original code was created
........and yeah that does sound like an "excuse" but it's why I am testing this deeper
EDIT....... spent a fair amount of time on this. The second battle showed no casualties and I didn't fix anything after the first but the points generated for the 21 v hexes throw everything out the window
So YES this *MAY* have been coded in from the start but the start did not start with Andy. He just used what the campaign code used but expanded it with the user campaign addition but the way campaigns were handled was the same as a normal generated campaign uses.
The problem is it's impossible to see this under normal circumstances where a few carry-over points are lost in the background "noise"
Last edited by DRG; April 23rd, 2023 at 11:56 AM..
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