Re: Question about possible changes to campaign system
This has basically been there in campaigns since the very beginning in SP1 and MSDOS days.
If you leave things damaged, then you will get penalised for that. So "Pyrric" victories where your core gets smashed up and is having to wait for the next battles build/repair points will cost you.
It is not just a simple "check all core units pre-battle, tot up the points of damage, then deduct from the total at the battle end" sort of thing either to "fix" it since damaged units can appear on the map - and then be subsequently destroyed or re-damaged. What do we charge for a unit with 3 existing damage points, if killed?. Oh, and it would need a new variable for all units for "damage points carried forwards" in save games. What happens if the user leaves units damaged for a second, and then a third battle then?. Oh, and there is the minor point of the "kills totaliser" screen at the battle ending since that simply tots up men killed, units killed - and has no way to know "oh, unit X was actually killed 3 battles back, but not repaired, disregard it".
So - a "can of worms" to fix, if you think the damage should be simply ignored - as it cannot be easily so. the entire code is based on stuff damaged or killed being counted with no bookkeeping for any "carry forwards" damages.
Therefore - it stays the same, and the player will be penalised for "Pyrric" victories where the core is so badly beaten up that the granted repair points cannot fix them.
The player may want then to delete a very badly shot-up formation perhaps, if he cannot find the repair points. That may release some repair points to him for use. And that is the sort of thing a commander might well have to do in warfare.
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