Quote:
Originally Posted by RetLT
Scenario #551 The Rhino's horn
German reinforcements do not move from their arrival hexes.
I don't recall this happening during playtesting.
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I saw the same thing running it AI vs AI . As an experiment, I set the reaction turn of the reinforcements to one turn after their arrival and they moved so that is a solution......
BUT
The AI vs AI games I ran the reinforcement units only made it halfway to the center of the map before the game ended in the decisive defeat of the Russians so the reason they did not move
may be because the AI decided it didn't need them anywhere to win. I ran it a second time with the same result, all of the reinforcement units were making their way to the front but were well behind the central hill position so they never saw any combat and in both cases, the Russian AI side had lost the battle decisively in half the allotted turns!
IMHO there is no need for those reinforcements and that may be why the AI didn't move them set to reaction 99.
I ran it a third time with the same result so for three AI vs AI battles the game was over by turn 14, 12, 10
It's a turkey shoot. This was the last result that was over by turn 10
That said, if you played the Russians and actually won and the AI didn't react with those reinforcements then there is a problem that setting the reaction turns as I described will fix......or at least get them moving towards the fighting.