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Old June 25th, 2023, 06:02 PM

Karagin Karagin is offline
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Default Re: US Army vs Alien Attackers (Secenario)

The helicopters were like Valikyies. I could hurt them, but it took a lot to drive them off, and I only destroyed a couple. The air assault was intact, landed, and tore into my truck-borne infantry that I had spread out to avoid being blown up by the jets. The air assault literally landed right next to them. The Osprey were effective at their job.

It was defend in place for the most part with a limited sorta counter attack along the road by the hill and northern town. But that was just to take back the hill and then lose most of the armor to artillery strikes.

Only thing I can suggest is to move the US on board SP Artillery, so it's not wiped out opening turns. That would help.

The AI ran the Apaches and Huey gunships like Floating Gun Platforms. It kept them at range and would protect the mortars it had, and any attacks by my Russians or scouts were met with swarms of choppers to take them out.

One good misdirection thing you did was rename a unit Alien HQ, I was like, YES! I have their HQ unit! And so I went after it. Only to find out at the end of the game, they never moved their HQ unit.

Not real sure how else to change things, the Aliens are powerful in the book, so its a fun scenario and it you play things by using terrain and knowing that even high tech doesn't mean unkillable you can get kills. The AI played smart, and it wasn't a mad rush across the battlefield. I was able to get good hits and take out stuff and got lucky with some hits on the M1s and that seems to cause a pause for a couple of turns which did allow me to get my armor up and have it in position to begin to push back and hold what I had.
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