Quote:
Originally Posted by Suhiir
Speaking of the map ...
I know you can use the map editor to add shell craters.
Is there a way to change the tree/forest hexes to burnt down/blown to hell forest?
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Short answer is no. You could selectively add winter trees, there are plenty of bare ones but it's tedious but it will do in a pinch.
I have seen burnt tree Icons in the code files we got but they are leftovers from early SSI development that were never used and I am not sure where they are. They were never used because the time span SP covers means burning trees never stop burning
EDIT
"Mystery" solved. They were an unused portion of the original SP2 tree SHP files for all types that were never used in the game that were removed from the file when I expanded the tree variety YEARS ago
All sets had burnt trees but were never put into the code for use. That example is the original SSI summer tree set TER09... but that's not how TER09 looks like in SPWW2/MBT now. Now the base tree set has been expanded considerably ( and the burnt ones removed because there was no reason to keep them )
Quote:
Originally Posted by Suhiir
P.S.
A preparatory bombardment by 4 heavy cruisers, 2 light cruisers, 9 destroyers, several squadrons of various types of aircraft over the course of 5 days; and then over 3,000 4.5in rockets just before the landings creates a rather impressive moonscape.
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You could add damage with 255 flood fill but its better to put damage like that in small chunks otherwise the map contours are obscured. Re pre-bombardment It's the Napalm that was dropped that the South Koreans remember the most and it's still an issue with them