Re: Great game
Hello welcome aboard!
A quick stab at some answers for you:
1. From the Game Guide: "One game move (player 1 turn plus player 2 turn) represents roughly 3 minutes of 'real time'."
2. I don't believe so (but I am no PBEM expert) I don't think it makes any difference to the game as some settings have to be the same.
3.The aircraft entry and exit points are a little "quirky" and could possibly be improved. If you want multiple aircraft arriving on the same turn from different vectors then you will have to be carefull and change entry/exit before plotting each one and remember to change back if "adjusting the target point" later.
4.You get a rough terrain warning when rough overlaps a hill or other terrain that may cause the currently moving vehicle to become stuck - so no warning for "normal" rough, or infantry for example.
5.Limits should be discussed with your opponent. AI shouldnt be choosing the "wild and wacky stuff" due to rarity code (built into radio code in Mobhack)
6.No not currently - I dont think (note the co-ordinate of the grid hex on a piece of paper) - perhaps a good suggestion to make to the developers
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