
August 27th, 2002, 04:57 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Travler
Quote:
Originally posted by Puke:
quote: Originally posted by Phoenix-D:
"Fighter afterburners do that already - just use the same ability to create a combat-only movement bonus."
Except you will always have strategic/2 movement points PLUS any combat movement in combat.
Phoenix-D
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yeah, but thats no problem. make some engines slow on strategic movement (1-3 points) and fast on combat movement. they will still get some carry over, and can be faster than ships with purely strategic movement engines. That's easy to do. The unmodded game does that already with afterburners and solar sails. The question I have is how do you do it the other way: how do you make a ship slow in combat, but swift in system?
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