Re: Travler
Ah, frickin' hah!
Spent the Last 30 mins combining my idea with Geo's about the unstable WPs and I think I have the system working satisfatorily...
Findings:
-I think no events happen during the first 20 turns, no matter what. However, I have only the WP close event in the file, so others might happen before the 20 turn mark. Inconclusive.
-I am still not sure how often events can happen per turn. I think only once per game turn (not player turn), but I could be wrong.
I am running a test game now between two empires with a no warp point start. So far, I create WPs and in no longer than 2 turns are they closed. Some close as soon as you hit end turn of that empire.
I am building more openers and will report back once I see if the system can handle a mass of openings and still retain the same flavor.
If such a system were used, yes, your WP might stay open for a few turns depending on how many other WPs are out there, but it wouldn't indefinitely, so you would still have to carry your ships around in with a Jump ship. I actually like it better this way. Unpredictability in the system is few and far between in SE4.
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