Re: Travler
The Effect Amount doesn't seem to matter on the close event. Least I can't see a difference.
Also, I don't think a timed event will much matter, because the timing is just until it happens...not the lenght of its existence.
Also, I can't seem to get the warp through you mention. In a simultaneous game I click create WP to a specific system, and then I click, move to, somewhere in that system. Next turn, whether the WP has closed or not, the ship didn't move into the other system. Dunno.
And no, I ran a bunch of games with WPs from the beginning, and none disappeared before 20. Most games they started disappearing on turn 21 or 22. So I think the first 20 turns are eventless.
Of course this doesn't matter in a game this mod is for. To build a frigate with an opener takes 19 turns. But that is with stock components.
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