Re: Travler
Oh, and one other little side discovery:
The line in setting.txt for minimum resource production of each type.
You only get that as resource income if you have no facilities of that kind producing. I set it to 200,000 to fund the openers from the start, but I didn't realize I had to scrap all the min, org, and rad facilities to get that income.
Kinda stupid.
I wonder if there would be any uses for this...taking out all resource facilities and giving everyone a baseline of resources.
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