Thread: Travler
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Old August 28th, 2002, 08:22 PM
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Default Re: Travler

Oh, and one other little side discovery:

The line in setting.txt for minimum resource production of each type.

You only get that as resource income if you have no facilities of that kind producing. I set it to 200,000 to fund the openers from the start, but I didn't realize I had to scrap all the min, org, and rad facilities to get that income.

Kinda stupid.

I wonder if there would be any uses for this...taking out all resource facilities and giving everyone a baseline of resources.
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