Re: Any mods or tweaks for the 'ricochet' sound?
Really, I don't even see why we need that sound. I guess it serves a purpose though, you know you didn't completely miss, so you can be somewhat confident your shot wasn't for nothing, the target should take a little bit of suppression from it (maybee).
I see what you mean though. There might be 50 tanks in a hex, when it probably took only a spit second to fire then have to listen to 50 ricochets. A more realistic situation might be a targeted platoon of 5 tanks in one hex then have to listen to 5 ricochets. Then firing again, then have to listen 5 more ricochets. Then fire again, then have to listen 5 more ricochets. After that, you probably have more tanks that will have to go through the same mess. Makes you consider not firing so you don't have to listen to it, but you can't win if you don't shoot at the enemy. This really gets annoying with opportunity fire or when you have multiple tanks taking their turn in order. The ricochets really ain't that ugly of a sound, it just takes forever to listen to them all, plus you have to listen to the silence between the ricochets, so you have to listen to it for twice as long. What a drag.
I don't know if there's a mod that would fix this, but I haven't been able to cancel the sound with any of the available options. I would love to see this problem solved too.
Last edited by Dion; June 4th, 2024 at 08:05 PM..
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