I know you are having "fun" with your "giant spreadsheet" project searching out various real or imagined minor variances in the 13,128 units that make up the OOB's in SPWW2 but it's time you looked closely at the postings under
2024 Game Updates---That is in the first item of the first page in the "sticky threads" section
https://forum.shrapnelgames.com/showthread.php?t=53091
NOTE the wording of the fourth paragraph in regards to the V17 release we made on 9th May 2024
"the
final release for winSPWW2"
That is "Final" as in
the last one.
Each of those 13,128 units has 60 data points that might.... maybe, vary in some way from other similar units if for no other reason than multiple people have contributed over 2 decades and sometimes all it takes is one cut and paste error to generate multiple errors over a number of OOB's that use the same unit........ that is 787,680 data points total so if you are going to check them all you are going to be busy for a very long time but there is little point to the exercise.
There have always been minor variances in the OOB's and there always will be because V17 was the final release and even if we did take all the data you have generated and "corrected" every unit that might deviate I can assure you that when a scenario or campaign or game is played the ultimate outcome would not change in any way that would be significant and we have no doubt at all if this exercise was followed through to conclusion it is inevitable that somewhere down the road someone would find something else to question us about and it still wouldn't change a game battles outcome in any way that would change a win or a loss to a loss or a win so debates about a unit being size 2 or 3 are pointless even if they are there as the random number variations in to-hit/kill code smooth over little discrepancies like that.
Spend more time playing and stop "worrying" that a slight difference like size 2 vs size 3 really makes a difference to overall game outcomes