Re: Maximum AI Competitiveness
The main differences I've seen between AI and human players are the following:
1. AI does not use smoke skillfully, and Z fire is unheard of. Because of that it is relatively easy to creep forward to a defensive position held by AI, to disengage from a bad firefight and to make an elastic defense. The main soluition to that is IMHO to pick factions that have little to no TI for yourself and give a lot of TI to AI. This will nullify some of the AI smoke deficiency. Of course, that means you have to pick sides from late 70ies onwards.
2. AI does not use artillery skillfully. No creeping barrages, no blocking barrages etc. Solution: give AI MASSIVE artillery advantage. Quantidy vs. quality.
3. AI is too aggressive in times when it shouldn't. Most players know when the game seems like it would be a draw and pushing too hard might result in defeat and tend to be more cautious then. Ai when it loses a couple of flags does a major counterattack that results in massive losses to it when the player expects it. Solution: tough one, maybe play scenarios where a good portion of AI units are static (ie give longer than scenario reaction time), although a good players should be able to overcome them with suppression and small assaults.
4. AI cannot do the game's version of fire and maneuver ie. have a number of units fire at the enemy, draw OP fire and allow the rest to move closer and blast the enemy at close range. Solution: more points to the AI so it has the numbers that this trick does not apply easily.
5. AI suffers from helicopters (I mean, humans do too). Solution: dont buy helos, period.
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