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Old August 26th, 2002, 11:04 PM

Purna Purna is offline
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Default Questions about "seek after"

How exactly does this work in simultaneous move games? Seeking after a stationary object should need no further explanation, but what about seeking after a ship?

If two opposing ships seek after each other, I assume that they meet somewhere on a line in between (closer to the slower ship).

What if the target is moving tangentially to the attacker, though? Does the attacking ship "lead" the target to intercept it, or does it just aim directly at it, readjusting as it goes? If it does "lead" the target, can it be thrown off by mid-turn course corrections?

If you want the fight to occur in a storm, how do you arrange that (as the defender)? Do you plan your movement so that the attacker cannot possibly close range until the end of your movement, and then end your movement in the storm, making sure that they have enough movement left to reach you?

Finally, in a single-player simultaneous move game, I have sometimes set my ship(s) to "seek after" an enemy ship a few sectors away, yet the next turn, both fleets are in the same place. Any idea what is happening here? (I am sure that I have adequate supplies to close the gap.)
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