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Old October 13th, 2024, 03:10 PM
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MarkSheppard MarkSheppard is offline
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Potion Re: Next Generation SHP Viewer

Quote:
Originally Posted by DRG View Post
The default palette for viewing game Icons should be the Icon only palette NOT the full palette
Version 0, Ausf M changes to that as teh default palette.

NOTE: I had to add a password - SPCAMO - to the zip file to upload it; because the forum upload software kept blocking it.

There's a bunch of new features here:

You can now load SHP files contained within ZIP images, or from a folder on your hard drive; with the option to load all, or just the icon SHPs.



This was a direct load of the exact ZIP file contained in this post

https://forum.shrapnelgames.com/showthread.php?t=52719
P-51D, F-51D, Cavalier, Piper Mustang evolution after WW2

Making it easier to evaluate mods that are posted on the forum.

Using the "load entire folder; only for icon files" feature is considerably faster on:

WW2\Game Data\Graphics
than it is on
MBT\Game Data\Graphics

It takes a while (a couple minutes) to load all 11,200 or so icons for MBT but there is this nice surprise at the end for you at Icon0196.shp:



FYI, total memory use for that Chrome tab with every single MBT icon loaded was 392~ MB; something easily afforded today.

There's a revised right click dialog for hovering over individual SHP icons:



Copy to Clipboard saves it as a paint shop pro compatible cut and paste image.

Save Image as PNG is slightly obvious -- it saves it in this case as Icon0105-0002.png (2nd icon slot in ICON0105.SHP).

Export SHP to ZIP works, even for an entire MBT icon folder run through -- as before, it works a bit slow; but eventually coughs out the file -- in that specific use case, a 17.3 MB file containing 11,199 individual PNG files
Attached Files
File Type: zip NextGen_SHP_View_v000M.zip (63.5 KB, 3403 views)
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