Thread: Race Design
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Old August 27th, 2002, 07:02 AM

spoon spoon is offline
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Default Re: Race Design

Quote:
Originally posted by solops:
Race Design: This is a topic that I have seen little work on. Are there any do's and don'ts?
I generally raise the following to 120% -
- Intelligence (research)
- Mining Aptitude
- Construction
- Maintenance (to 110% - costs a lot after that...)
- Aggressiveness and/or Defensiveness (I usually can't afford to raise both to 120%, though...)
I generally lower the following to 80%
- physical strength
- political savvy
- refining aptitude
I generally lower the following to 50%
- Farming Aptitude
- Environmental Resistance
- Repair (well, 67% is more like it)
The only thing I would say ALWAYS do, is raise your Maintenance to 110%. Everything else can be fudged a little here or there.

And don't forget your culture setting -- warrior, bezerker, engineer, and merchant are probably the best.

The best Advanced Traits are Propulsion, Ancient Race, Hardy Industrialist, and Advanced Storage Techniques.

I'll leave the Special Tech Traits for another discussion...

Combos that work really well together:
- Religious + 125% defense + Bezerkers (allows you to create ships that always hit, and are only hit ~50% of the time, or forces your enemies to take up sub-standard tactics)
- Organic + Godlike Construction + Hardy Industrialist + Engineer (allows you to build really, really big ships in 1-2 turns)

-Spoon

[ August 27, 2002, 06:05: Message edited by: spoon ]
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