I ran an experiment
I built 2 test Icon inside an 88x88 square instead of 89x89
I check the recompiled.shp with SHPEdit and......
recompiled (1).
99 Icons
89 Max Height
89 Max Width
With V83 it reports
89x89 for that Icon but for all the others in the V83 generated SHP it's
90x90
The change I made using the v.83 version shows up OK in MOBHack
BUT in the game it shows up
and the other icons in the file that I did not touch show up in MOBhack show up skewed as before and in the game with the same issue with the turret as above
There is a glimmer of good news here..... v,83 is making the SHP too big which accounts for the skewing in MOBHack but I have NO IDEA why the turret issue is happening
HOWEVER
There is another issue
That grey around the turrets is FLASHING in the game,
Those colours
are NOT in the Icon palette....... those are the cycling greys used for smoke so that is NOT the "SPCamo Icon only palette ( 2021+) that shows being loaded at start.... it cannot be as those entries are blacked out in that file so that is the full palette being used
Icon palette on left, full palette on right. The flashers are all blacked out in the Icon version
