Re: How to trivially defeat anti-shield weapon equipped fleets
If units only seperated their damage-to-kill points into the right kinds of categories -- one for each kind of special damage -- then you could model the *effects* of shield-depleting weapons, and the like.
Even if each Category was summed up for the whole stack (to destroy ANY fighter weapons you have to destroy them ALL ... until then, they all function at 100%).
It would be an improvement, and only a few extra numbers to track per stack of units. And then ... shield depleting or shield piercing weapons would function reasonably well against fighters, etc ... the fighter-stack's TOTAL pool of shields owuld have to be depleted to get any ONE fighter "naked to vacuum" if you will, but at least then ... the guns'd stop shooting the fighters and switch to a new target!
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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