Re: Continual Battery Bombardment
Another example. New scenario first turn after setting pre-bombardment.
On map 120mm GWS, unit AX0 an AX1 not plotted but fire at the village centred around hex 38,45. Their initial plot was nowhere near that hex and fired smoke in front of the victory hexes directly ahead.
Cancel works as does loading them onto their transports.
Pre turn 0 and save 1 attached.
|