Re: What happens in 2025? / new tactics- new technologies
A good post that highlights the dangers of knee jerk reactions and/or, ideas that seem great on paper...but..... When you have a game that allows the level of detail control like SP, you have to take a critical factor into account, at least this is my opinion based on my time as a developer.
"Players find a way."
a rule or function that might be blasé on surface value can exponentially result in a "gaming the system" situation. Example? empty panzer corps in Eastern front games. War in the Pacific.....using PBY's or subs to "invade" undefended bases....take them and then withdrawal by the same means when your opponent responds. It's maddening....and it is exponentially tied to the level of detail control the player has. I love GG games but a price of them is that GOD level command allows for so much potential abuse.
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