Re: System Shields
My mod suggestion to fix it is simple. Remove the ability to prevent wap manipulation from that facility.
If you are concerned about the ease of warping into your home system, a valid concern I think, then reduce the warp openers so you can't open a warp point beyond say 75 light Years. This way if you want to protect your home system from warp openers, you defend every system within 75 LY's of it. These two ideas in combination should eliminate the "turteling" completely becasue it's unlikely even on very dense maps that there will be 10 systems within 75 LY's of any other system.
It wouldn't be good for very diffuse maps though because there you might have systems that were more han 75 LY's from any other system. So if you closed the warp points in that system you'd never be able to get them reopened. On those maps you might have to increase the range some. But it should be less than 300. That's practically the entire map.
Geoschmo
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