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Old August 30th, 2002, 10:36 AM
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Default Re: Suggestion for an improved plague model.

Of course, you're both right about the different types of illnesses and their effects on diferent species and stuff... but it would be a massive task to implement them. Hell, what I'm suggesting is a pretty massive task, so I guess I can't really complain

Anyway, I love the idea of "blockading" your own planets to prevent the spread, and of adding a flat increment to contagion rates according to the number of population transports.

As for production... Well hapiness would modify production, and be directly affected by plagues, but why not just go a step further and multiply production by health? 50% health * 1000 minerals would adequately represent all those workers unable to go to work...

I'm going to compile all the ideas from this thread, and then when the thread dies off I'll mail the whole bag to Malfador...

Quote:
The idea that a simple sick bay would cure a plague that is ravaging an entire colony of at least 34 million is unlikely, IMHO.
Well... yes and no. Firstly I think the medical bay is supposed to be more than a simple sick bay. All ships would have a sick bay as part of the crew quarters, which would deal with the crew's health and nothing else. You could model this with a component with a med level of just one or two. It wouldn't cure much on it's own, but it might be able to help out in a large scale effort involving more specialised ships.

A medical bay, on the other hand, would be a large facility specifically designed for the kind of tasks we are talking about. Whether or not that single ship could cure an entire planet... I don't know. Star Trek certainly seems to think it's possible=-) If they had the very latest technology and the best staff (which is kind of implied by the research points you spend to get it), then they might be the first to come up with a solution which can then be administered by the local health authorities. It's hard to say. Th e thing to remember though, is that it's an abstraction. It's a way of representing the fact that you (as emporer) are diverting resources into helping the problem on planet X. You could argue all sorts of "invisible" support for that ship, just like the "invisible" transports which move your resources all over the place.

Anyway in light of all this, I think that med bays should be larger and/ or more expensive.

[ August 30, 2002, 09:46: Message edited by: dogscoff ]
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