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Old August 31st, 2002, 10:16 PM
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Skulky Skulky is offline
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Default Re: Defeating the Talisman

While people may say that in the end game the missile ship is dead i totally disagree, a mix organic/standard missile baseship can be produced in 3 turns, as opposed to 1 year or more for a conventional baseship. each can throw about 20 missiles every other turn and another 8 every three turns. if you line up 10 or 15 of these no PDC will stop you, and if someone does build enough PDC to stop that you should just switch back to other designs.

Don't bother with fighters when fighting the Talisman, they will die fast as any ECM/to hit modifiers are wasted.

Drones in gold may be a useful strategy. When playing a talisman you can't out mass 2 or 3:1 with raw KT and firepower then try to pick your battles and draw him out, (then lay mines behind him while you head straight for his home worlds). Try fitting destroyers with plauge bombs and a little armor then sending one at EACH of his planets (lvl 5 will kill ppl real fast). how about luring him into a system of yours and then blow the star? also, get allies against him! BUT WHATEVER YOU DO, AND I HOPE Undertakr tells his friend this, DONT'T QUIT, that is weak and you don't learn anything (i know its been said before but im get so pissed at ppl like that, it ruins the game to a degree as well)

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keep fighting and if all else fails take religious too
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