quote:
Originally posted by igoblin:
I would have to disagree, TCP/IP would be great for SE4 because unlike Master of Orion 2 it has a simultaneous mode. This way everybody takes their turns at the same time so the only waiting would be if someone takes exceptionally long for their turn. You can also play with more than 2 people in simultaneous unlike turn based games.
I will probably still do play by email though because its hard to schedule times for everyone to play together. I haven't tried PBEM since the demo, I hope the bugs were fixed.
-igoblin
IIRC MOO2 had ONLY simultaneous mode. You would give orders and when you click end turn button, they would be carried out, just like SE4 simultaneous mode. I have played several games of MOO2 on Heat.net but they would never be finished. It would just get too long and boring to wait for all of the players to finish your turns (they would get really long if a player had some large tactical combat). That is a problem with turn-based games, AFAIK.
However, I do think that SE4 should have TCP/IP multiplayer, but I believe that the majority of players will play it SE4 in singleplayer or hotseat, so AI should be addressed first. Personally, I don't have any preference, as I like to play both multi and single player games, so I would vote for both.