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Old September 4th, 2002, 07:23 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Emmisive Armor for Dummies, please...

Quote:
Originally posted by Phoenix-D:
"Given that the standard APB can become a 195 points-per-shot weapon on a battleship and a 455 points-per-shot weapon on a starbase (!!!) I think that Emissive Armor ought to go to 100 points or more."

But then you make any weapon which cannot do 101 damage *utterly useless* against the armor.

Phoenix-D
That's why you need to make it fairly expensive to research. There has to be a point where certain weapons become obsolete, doesn't there? Would an 18th century brass cannon be any use against a modern warship?

I do agree that the damage system is overly simplistic. For SE V I hope there will various types of damage. Not just different damage effects as we have now (Quad Damage to Shields, etc.) but really different damage types. Radiation damage (energy eapons), concussion damage (missiles and other explosives), torsion/stress damage (gravity weapons), chemical damage (acid globule, maybe invent some others to make the Category worthwhile... ). Then you can have weapons with damage Ratings in EACH of these fields, and shields/armor/components with damage resistance Ratings in EACH of these fields. Then you can have technologies to create armor/components with better resistance in the various fields and expand the 'rock/paper/scissors' game a bit futher.
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