Re: Emmisive Armor for Dummies, please...
Yes, I think armor should work differently than it currently does. I think we've discussed this more than once before in other threads. Rather than being discrete components armor should be an attribute of the hull. And rather than armor always stopping damage until it is destroyed there ought to be a percentage chance to stop damage, to partially stop/deflect damage, and an increasing chance as damage is inflicted that 'holes' in the armor will let damage just pass through. This much more realistic system would take some serious code revision by MM, though. Let's hope for SE V to do something like this.
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