
September 5th, 2002, 11:55 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: Emmisive Armor for Dummies, please...
Quote:
Originally posted by Arkcon:
Don't know if it works like that, but if it does, does it really help? Think about it, losing control components prevents the ship from moving fast, but you're probably at point blank range by that time anyway. Likewise for sensors.
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If your enemy is using the Talisman, you are not at point blank range and their orders are probably Max Range. They probably have no Cultural Combat bonus or Racial bonus if they are a Relgious race. They might even cheat at doing proper Ship and Fleet training if they think they have you out fire powered at long range. Max range with a destroyed Talisman is a bad place to be. Admittedly, you have to kill the Engines and other Small stuff first, but a Talisman Dreadnaught probably has a Master computer or (1 bridge, 3 crew, 3 life sup), 4 Engines, 1 Solar Sail, 1 ECM III and point defenses as the only things smaller than the Talisman. Armor IIIs would be skipped as we are assuming to use Null Space or Shard Cannons. Probably no fuel storage as they have a few Quantum reactor ships in their fleet. They figure they will win or lose the battle long before they run out of fuel on that ship. Maybe one or two supply tops, just because they have so few engines to store supply. Shield Generators are 40 kt, so you would hit them before Talisman (50 kt). If you are using a Null Space, you want 50KT so every hit has a chance to hit a Talisman. If using a Shard Cannon you want at least a Large mount to get over 50K damage so you have a chance to hit the Talisman with each shot, but you want to stay below the damage of their mounted weapons.
If you use this targeting Fastest Ship with no Multi-tracking, you will keep shooting the same ship for that round. Next time you fire, you will switch targets, which is good if you actually made it as far as the Talisman, bad if you just fell short. Shooting until 30% damaged might work better. You would have to tune the damage % to their design.
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