Re: Shield recharging components question...
According to my calcluations, it turned out that for unmodded SE4, if your ship could be expected to survive 7 or more turns in combat after first being hit, then adding a regenerator would provide more protection than adding a shield generator instead.
So, unmodded regenerators are really only useful for small fleets or one-on-one fights, and/or for races with a significant To-Hit defense advantage
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