
September 4th, 2002, 11:01 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Shield recharging components question...
Quote:
Originally posted by oleg:
No,no, CA does not channel the damage inflicted in shot, but ALL damage registered to CA up to its upper limit. Example: you hit ship with 6 CAIII (recharge 90 points) with some weapon doing 90 damage. If there are no shields before hit, after the hit you get 90 points damage to CA and 90 points shields. Next shot, you fire second such weapon - you strip all shields but do NO damage to armor. Before next turn, CA miracuosly channel 90 damage to shield, leaving target ship in exactly same state as before !
BTW, this is not a bug, this is how MM wanted CA to work.
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But this is not how others have described crystal armor working, unless I have totally misread them. What others have said is, taking your example, 90 points would be added to the shields on that first shot, BUT 90 points of damage would also be done to the armor itself. And by this process after a couple of hits your crystal armor is gone and you start taking damage to the ship.
Geoschmo
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