
September 5th, 2002, 11:18 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Cooperative warp drive.
Quote:
Originally posted by geoschmo:
So reading the thread a while back about how events and intel projects use the same mechanism gave me an idea. You could mod in an intel project using the "Ship - Moved" type from the events file. You could then hit another players ship with this and send it somewhere else in the galaxy. I can envision a team game with no warp points and no stellar manip where the players share a starting system, and then using this "Ship - Moved" intel project warp their allies ships all over the galaxy.
It would be an unusual game to be sure. The movement is completely random, and you can't send fleets, only individual ships. Once you identified the enemies system you'd have to send several allies ships at the same time and hope enough of them went to the right place to do some good.
And unless you planted a colony in the same system with an enemy, you wouldn't have to worry about them warping your ships. Without contact you couldn't use that on anybody.
Geoschmo
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The other ship-attack intel projects allow you to choose 'any', so I suspect that an random-teleport project would also if it can be done at all. I'd rather see this as a special facility power than cna be exercise in ONE system where that facility exists rather than an intel project than can be used anywhere. With that restiction it makes sense as either a temporal or a psychic ability. Might be a cool addition with the appropriate technobabble. I think you could just call it 'teleportation' with the Psychic trait, but with Temporal trait you'd have to call it something more complicated. 
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