Lemmy, you're absolutely right.

I've been testing it out against the AI and it's working out quite well.
What I did was make a zero point racial trait called Non-Expansion and then copied and linked a new set of Boarding Parties to it. They are twice as powerful and half the tonnage of normal and you get level 1 for free.
Now for the problem, the only way I can think of to restrict colonization techs would be to make them a racial tech. That means modding any AI that would be in the game. So it might be easier to just have humans on the honor system.
[Edit- Forgot to ask question.]
Do you want the analyzer to be availible from start or work for it?
[ September 08, 2002, 17:21: Message edited by: Nodachi ]