
September 7th, 2002, 10:40 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To TDM Guys: AI surrenders
Quote:
Originally posted by Alpha Kodiak:
Most TDM races either turn off surrender or make it very difficult to force surrender. This gets around an exploit where a human could force a chain of surrenders by causing a weak race to surrender. That would increase the human's score, so the next AI could be forced to surrender. After a couple of iterations, stock AI's could be forced to surrender on first contact.
|
100% with you Alpha... For this my reaces are not very friendly.
I have spent more hours doing AI files, than playing SE4, and after all this time TerranC, only can say that you can't expect "intelligent" actions from the AI.
Specially the AI have big big problems to take strategic decisions: doesn't know when to surrender, or when is good to trade something, or when is good to attack the undefended enemy's Homeworld instead send back the fleet to resupply, or when is good to include more ships with PDC cannons when the enemy is using lots of fighters/missiles.
Not be confused, still I enjoy playing against the AI (specially in small galaxies), but if you really want to play against intelligent opponents, go to PBW!
|