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Old September 22nd, 2002, 04:39 AM
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Default Re: Proportions mod: So confusing!

Quote:
Originally posted by Mylon:
Yes, I appreciate the idea of not being able to make homeworld clones easily, but I would like to see making such clones actually possible to some degree.


Ya, I suppose they could be a little easier - at least the colony Versions.

Quote:

The value improvement plants are in themselves terraforming facilities that adjust gravity, temperature, some air conditions, ect. (and there have been plenty of times when my homeworld has been generated with "unpleasant" conditions).


_Value_ improvement doesn't necessarily have anything to do with gravity (if it did, it should require gravitational technology) or atmosphere.

And yes, it's too bad that SE4 makes planetary conditions all on the same random distribution, and with such limited effects. Judging from the one observable solar system we have in real life, we'd have to have a lot more smog before Earth will be less hospitable than any of the other planets...

... still, as with so many things in the game, conditions don't have to be taken literally, or on parity between different types of planets. For instance, an unpleasant homeworld could mean that there is room for artificial improvement, whereas an unpleasant colony world could mean below-average from the standpoint of an alien world. That's what I assumed in thinking of Proportions mod: the reason it is so hard to build things on an alien world is largely because it's going to be extremely inhospitable, just because it will be such different conditions from any your race was used to.

Quote:

Still, 500 turns for a race that specializes in fast building (hardy industrialist + 20% space yard rate) is a tad much..
500 turns or 500 years? I have an H.I. race in a current game, and on a planet with 7 million colonists and NO space yard, it will build a CC in 400 years. On one with 60 million people and NO space yard, 260 years. On one with 30 million and a level I space yard, 184.7 years. If you've got a colony that can build a cultural center in only 500 turns (50 years), then maybe I should increase the time required.

Because, as I've said recently on this thread before, a cultural center represents a whole civilization, and mass-producing McDonalds and Wall Mart (and strip mines and industry) doesn't count. All that does is add industry (and blandness) to an existing civilization.

No civilization can be created in 50 years. Cities and industry, maybe. Civilizations, no.

Quote:
50 turns (5 years!) may seem too short for the description, but that is plenty long building time for one facility and I really doubt that anyone could realistically build more than 3 on any particular planet. And this also makes upgrading them actually possible, if we ever get the ability to upgrade one facility at a time and more levels are added.
A cultural center is not just "a facility".

PvK
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