Re: Proportions mod: So confusing!
Oleg, so you want the colony ships buildable at space yards on bases, but not on space yards on ships? Still doable.
You make two separate space yard components. One that is base only, and one that is ship only. The base only one is the same as the current space yard comp, the ship only one has the reduction in organic capacity. And you increase the organic cost of the colony comp, but not so much that the total organic cost of the colony ship is more than the total mineral cost. The result is the colony ships takes the same amount of time it does now on the base yard or planet yard, but much longer on the ship yard.
Already you come close to a solution, but I suppose a determined individual could send his space yard ship to the planet, build a base yard, which will build a colony ship. To reduce that you raise the organic cost of the base only space yard comp.
This is basically the idea SJ proposed, I am simply saying you don't have to eliminate the organic build of these comps entirely. By simply lowering it some, and raiseing the organic cost of the colony comp, you can reach a balance where they are not impossible to build remotly, but can only efficently be built at either planet based or base based yards, not ship based ones.
The only negative ramifications to the AI would be a higher maint bill in organics for any exsisting colony ships. This can be offset by the maint reduction of the colony comp. And if the AI builds a Ship with a ship only space yard and then tries to build a colony ship. It won't criple the AI, but it will tie up that particular ships build queue. Not sure how many AI build those ships though.
Geoschmo
[ October 22, 2002, 17:57: Message edited by: geoschmo ]
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