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Old December 19th, 2002, 04:33 PM
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Default Re: Proportions mod: So confusing!

Quote:
Originally posted by dogscoff:
Sorry to dredge up this old thread, and PvK I know you're taking a break from modding, but something just occurred to me. Not sure how well it would work, but...

How about if you were to tweak the system generation files so that planets have (for example) 20 times more facilities on them. Then reduce the resource output and cost of all facilities by the same factor.

This might help address some of the concerns raised in this thread, many of which essentially revolve around tying up planetary queues with lengthy city constructions and upgrades.

This way, instead of spending 100 turns building a metropolis, you'd build 20 metropolises at 5 turns each for the same result. This means you could interrupt the process half way through without having to completely abandon a project which has already taken 50 turns.

The difficulty would come with (a) facilties which produce resources in a quantity not satisfactorily divided by whatever multiplication factor is chosen and (b) incorporating space ports & resupply bases into cities...

sorry if this has been suggested before...
Yes, it was suggested before. PvK (me too) opposes this idea. The reason that it can kill the major point of Proportions: importance of the population. The key factor is SEIV planet can build only one facility per turn. Thus, if you make cheaper facilities, you will be able to ship some amount of people that will build one facility per turn. No more people on the planet will be requried. In "default" Proportions, the more people on planet, the better.
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