Re: Long Range Wepons
Regarding the original topic in this forum, sealing yourself off and winning peacefully through economics, why would anyone want to play a game this way??? Sounds exactly like the original outpost game. All economics/logistics and no combat . One of the strongest features of the SEIV game is combat and the ship design capabilities.
Anyone planning that strategy will most likely be taken out by his warlike human friends long before he had a chance to "peacefully" develop. If someone is doing this against the computer, why bother? Go balance your checkbook or manage your 401K. You'll get a lot more out of it.
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Someday I'll tell my friends about this forum... Naaaah.
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