Thanks!
When I do add a borrowed idea, I do tend to put a mention of who I borrowed it from in the features list (e.g. "Added QNP like in P&N"), but maybe a special thanks section would be a good idea too as the features list can get kind of cluttered!
Actually, I made my own program for generating the thousands of pop modifiers... did you actually think I typed them all by hand?
And as for the AI's - I've pretty much given up on the AI for this mod anyway! (Hope no planets ever rebel or they'll be hopeless until they're switched to human control!) I'm probably never going to write one and I haven't been able to find anyone else who will, so I figure it will be a multiplayer-only mod... if I can ever get a Version that works and is balanced enough for actual use! (I'm on Version 3.0.3 already and still the only play it's got is testing in the ship design and combat simulator windows! I tried to start a PBW game a while back but once some bugs were discovered and the files needed to be changed I gave up on that... hmm, anyone want to start a PBEM game not on PBW to try this out?)