
September 10th, 2002, 01:51 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
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Re: modding tricks?
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Originally posted by Puke:
1: no. unless you tie those listed abilities into other components. like a supply container that has the cargo ability.
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So if I wanted, I could remove Fighter Bays components from the game, and add this ability to Capital Missiles:
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Ability 1 Type := Launch/Recover Fighters
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
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and then I could have my missile frigate hull size? Or does that introduce other problems (aside, of course, from only being able to launch fighters from planets...)
Quote:
but to make a drastic change, you will have to rework the weapons damage model.
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Can you explain what you mean by this?
Thanks again,
-Spoon
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