Thread: modding tricks?
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Old September 10th, 2002, 01:51 AM

spoon spoon is offline
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Default Re: modding tricks?

Quote:
Originally posted by Puke:
1: no. unless you tie those listed abilities into other components. like a supply container that has the cargo ability.
So if I wanted, I could remove Fighter Bays components from the game, and add this ability to Capital Missiles:
-----
Ability 1 Type := Launch/Recover Fighters
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
-----
and then I could have my missile frigate hull size? Or does that introduce other problems (aside, of course, from only being able to launch fighters from planets...)
Quote:

but to make a drastic change, you will have to rework the weapons damage model.
Can you explain what you mean by this?

Thanks again,
-Spoon
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